There are few moments of happiness as great as when picking up an item that gives the character a special ability. There have been many power-ups in the Mario series throughout the years, and there will certainly be new ones as the games continue. From there forward, the power-ups would cover almost everything - from raccoons to penguins. introduced the Super Mushroom, Fire Flower, and Starman. The most iconic video game series featuring power-ups (which also popularized the concept) is, of course, Super Mario. Sonic can transform into Super Sonic thanks to the Chaos Emeralds and Link can turn into Fierce Deity Link by putting on the mask of the same name, as a couple of examples. Using the otherwise useless Launch star on the right platform will get you an additional 10 coins.Character power-ups are a staple in many different games. The good news? There are 2 blue coin boxes, one on the platform straight in front (which give 3 blue coins) and the second is tucked away in the disco ball (giving out 4 blue coins). Not to mention the lack of enemies, there are only a few hard to kill Thunder Lakitus around that give out five coins for all the effort. The coins in this course are few and far between. ![]() ![]() When you are an official party pooper, a star will appear in the center of the disco ring. Play tag to destroy all 8 Chain Chomps rolling around, but be warned, when the power-up runs out, a new one won’t appear this time, so you have to be really fast. Head to the center of the disco ring and grab the Rainbow Star power-up, turning Mario into a killing machine. Descend into the ball and close this Chain Chomp party down. It’s disco time! You may have noticed a rainbow path leading into the disco ball Mario lands on when first entering the level. Either way, the star will appear on the column platform in front of the Thomps, so you can leave that red coin last for convenience. Alternatively, you can jump back to the central disco ball every time if it’s easier for you. Overall, pretty easy, jump from platform to pixel art to platform until you’ve collected the 8 coins neatly laid out in a circle. ![]() A few more steps, and Mario has reached the star.Ĭonveniently located in close proximity, inconvenient high chance of falling into nothingness. If you miss riding up on it, you can wall kick it to make use of a platform to the right. When you reach the second platform, you are very close to the end, but be quick because the path takes a sharp upwards turn. Do your best to kill him when you reach either the first or second platform because he will not leave Mario alone, making things very difficult. The path leads through a square you have to jump over, and just when you thing you are getting the hand of it, a Thunder Lakitu starts throwing lightning at Mario. It’s narrow, it’s fast, and in case this is your first time, as it appears in front of Mario, it starts to disappear from behind so you have to be fast. Go to the column platform to the left, and jump on the rainbow platform to start the Snakeblock path. Now that Mario’s relaxed after that comfortable Kart ride, it’s time to make him muscles clench again for probably the hardest star. Remember to avoid the potholes by jumping over and apparently it runs out of gas before it reaches the finish line, but pressing B to get out and quickly jumping so Mario doesn’t sink through should do the trick. Mario will now be comfortably seated in the self-driving Kart that will take him straight to the star. Go to the column platform to the right (with the launch star on it) and jump on the platform behind the column. Just sit back, relax, and enjoy the ride to the easiest star of all. ![]() Otherwise, grab the power-up and roll-jump your way on the narrow rainbow path all the way up to the star. If you want to get revenge on them or need some coins, grab the Rainbow Star power-up and head back to destroy them. Jump into the Chain Chomp sea and make your way to the other end doing your best to avoid them. Be mindful of the two Thunder Lakitus lingering around. Run up the rainbow path (which no, it’s not moving) all the way until the platform with the Thomp. A couple of easy platforms later, jump into the tube to levitate to the top, but be careful the walls of it are not solid, so you can fall through. Head straight forward toward the vertical rainbow tube. Make your way across the rainbow paths using the jump squares, to the final Launch Star which will take you straight to the only star you are really after. To see how high Marion can jump, ground pound the music square, which will land you on the platform above. Walk across and around the holes of spinning cylinder to the second Launch Star. Cross the moving walkway and use the Launch Star behind them by ground pounding. Turn around and make your way to the Thomps. Levels Star 1: Flying Through the Rainbows 1.1 Star 1: Flying Through the Rainbows.
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